I did some observation with this battle triggered slowdown of the game. Starsector GUIDE - How to Fix RAM Issues with vmparams - Go from 1. Mods are listed in alphabetical order within their. I have tried AMDs metrics and MSI afterburner overlay to see what the issue is but neither seem to appear in game. A search on the forum should give something. Vanilla starsector has multiple soft and hard caps to limit the max size of battles. Get elite shield modulation & sensors. The only solution then is to restart the game and everything goes back to normal. There is a maximum dp (default is 300) that you can change in settings, which let you up the cap to 400 in vanilla. Both skills cap the amount saved. The FPS and Idle indicator both read about 60 fps and ~40-50% idle both in the campaign map view, and during combat. The start of an abomination, dubbed the "moderately cursed ship pack". After each step, check to see if the problem is gone: 1. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Also, if you run GraphicsLib, you can try going into GRAPHICS_OPTIONS. 5 GB of memory for the JRE Heap. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. Hmm, it seems a lot more stuttery than just slowing down time but I’ll take a look again (I think my actual FPS counter drop) pedro1_1 • 3 yr. Add a Comment. by rendering less frames the cpu can focus elsewhere. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Can't even find it. The new skill system is bad. Yeah, Blue/XLU were my endgame logistics before I tried ED Shipyard, but with a low ship cap of 30-40 the slots are far more important than the logistics profile, Imo at least. Other things can help too, but even with ~20 colonies and 9 in a single system and lots of big battles/large fleets it's working great for me. impl. The game would easily slow down to 20ish fps, then I went with 2x fleet cap to 600 fleet points with 60 ship player fleet max and 60 AI max and honestly it feels about right as it forces you to mix in cruisers and frigates, but still gives you enough room to field something that could be called a fleet. Then open one of the folders based on what setting you want. 95 was like a year ago so I dunno if that's recent. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. It won't, however, impact the number of industries you can build. You can have absurdly large sectors that are extremely dense with starsystems if you completely disable hyperspace storms. Problem: lower than 10 fps in main menu, during the game the fps is 11-25, lower than 10 in battles I am sure that the vsync is "false" in settings. Anti-aliasing (AA) Vertical sync (Vsync) 60 fps regardless of monitor refresh rate. They get like 15 fps in normal battles. You can change fps there. ago. Download either of the following (both are the same JRE 8 v271) (Mac/Linux users look below for download link):. From what i've seen you can use at least 142 mods at a time (the game might crash from time to time) 2. - Change Starsector version to 0. Moasseman • 1 yr. 8. Re: 60FPS limit? « Reply #1 on: February 27, 2018, 08:23:22 PM ». Factions will wage war against each other and try to conquer their enemies. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) r/starsector •. - Added support for Bulk Transport (thanks to cman0014)Can just add skill points or reset things, even with the level cap. unlock fps? i have a 144hz monitor but the fps is locked at 60, is there a way to remove the cap? works a treat. I don't like having to choose and miss out on things. I'm surprised that DP are a problem for you though, I basically never run. The exp required starts to get ridiculous after level 15. A quick google search suggests that there's a compatibility issue between recent AMD cards and lwjgl,. 47K subscribers in the starsector community. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. Add a Comment. With this you don't waste any resources. No admin cap boyyyy. . 9. With Nexerelin running all the AI just throw 8-10 Cap fleets at you constantly. 6) windowed. You can edit the games config files to increase battle sizes and increase or decrease the deployment weighting of officers & battle objectives. I followed the tutorial on this post if anyone needs it. Go to starsector r/starsector. High tech favors energy weapons, high mait. You can then select which mod (s) you want to run with in the launcher. Carriers require more deployment points to get space supremacy. This happens after more than 1 or 2 hours of countinuous play. Memory Leaks are like Car Oil. Pilot with helmsmanship is the obvious one that comes to mind, 10%. Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships. I also stream Starsector on Twitc. Sports. Uploaded: 13 Dec 2018 . Although when battle is closer in terms of fleet sizes you will get around 250. If you ask on the discord they can give you files for that. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. If you're smart, make a backup of this folder before editing. A comparison of cargo/fuel tankers and efficiency pre and post 0. 9. At level 15 it takes 550k to get a story point, at level. While these ships can be absolutely devastating in the right hands, they tend to be a bit less punchy and durable than their larger cousins. I'm running with 60 ships fleet limit, 800 DP max battle size limit, a mod to throttle engine graphics and running Starsector on Java 8. Let's go over some key changes you can make in the Starsector settings. Very much recommend. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!). On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. . "maxShipsInFleet":30, Increase the number of. You take the role of a space captain seeking fortune and glory however you choose. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. 0 coins. But nevertheless I get better performance with more modern games. 5 GB to up to 6 GB of RAM! - YouTube. 9a. Reason being that if you got older graphic card, they can't handle starsector's shader for some reason. I run fleet battle size 1000 too, fps drops to 40 sometimes for a little bit if there are lots of missiles and fighters but its not bad. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. Logged. Combat Readiness (CR) is a general measure of a ship's logistical status. No mod needed, go to starsector folder, starsector core, data, config, settings and search with ctrl+F playermaxlevel. Embrace the butt pirate gameplay. FPS dramatically increases to 60 if i zoom in during a battle or overworld, so its definitely graphical problem Here's a list of what I've currently tried to fix it. 3) Win 7 SP1. You can change some numbers to allow your computer to allocate more RAM to Starsector. There is a mod that raises the level cap while also ensuring the grind isn't too bad, though. You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. I've grown fond of this combat ring/star type of abomination. hullmods. Go to settings -> battle size -> set it to max (500). 5gb :9 fps, 7gb : 9 fps. The product of multiple mentions. Through the intel control panel set the driver to max performance and minimum quality. But thawing loads of ancient colonists should be an exception, as well as integrating existing population. Wanted to play some starsector. laptop and I have been having problems with the starsector crashing in the late game. This. Change the numbers at the end of the lines to what you want. These are meant for broader use within the Starsector. Then start a new game with Easy difficulty. Allow playing in easy mode to earn more points per level, for example, additional skill point every other level. 9a. Try to avoid running or fighting fighter heavy fleets if you don't want 5 FPS battles. There are mods for that though. It gradually decreases the amount of experience required after level 35 for each level up. I went from mid 30's to mostly keeping 60fps the whole time. laptop and I have been having problems with the starsector crashing in the late game. 5. You manage them via the agent tab in the Intel section. I can currently play one or two battles, or do two rounds of colony management before the loss of performance becomes annoying. 7. Starsector doesn't really changes it's performance based on GPU. . You can put one in a zip folder with "Send to" or just make a copy and rename it. 4 comments. I try to keep my fleet deployment cost below 400, unless I have redundant. Removed extra crew bonus. Do you have a AMD graphics card? because if you do you should go to the settings. Open in notepad, find "playerMaxLevel", change value to whatever you want. Battle size depends on your fleet combination. 7:if you are able to locate GUI/UI file, you should be able to change it. Go to starsector r/starsector. One shot sinks the FPS to around 20. An in. Diplomacy events see faction relationships changing over time. Try updating to jre8, assign 8 GB ram. j. I decided to download every updated mod in the index for my current play through. You can do this by following the below link. A new level of confidence. Just a few revenants are enough for you to sneak past. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. It is a max of 100 supplies saved per month ($10,000 max) or 25 fuel saved per light year ($625). If you are 10 ships away from fleet cap, only the first 10 ships that would be salvagable will show up as being salvagable after combat. After each step, check to see if the problem is gone: 1. Do mind that the game's. json file to improve your game experience. It is an abstraction of various factors such as crew fatigue, short-term wear & tear, availability of spare parts, etc. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. Could be a couple of causes but check that first up. My current game uses aroud 50 or maybe 60 mods, not pretty sure of. If the level cap is raised without consideration, the XP curve will make it very difficult to progress, yes. 1 / 2. Increases level cap in different ways at different amounts, depends on preference. Set "useLargeRipple":false. In the main menu, alt-tabbing is impossible, I can only look at my desktop or a different window if I hit ctrl+alt+del, and then open the task manager. When i updated game i made a fresh install. 16. Now normally starsector works fine in Fullscreen, but for me it has an issue where I alt tab out and back in it might be fine but sometimes it starts having a glitch where it only gives me 1 change of frame on screen every so often, it allowed me to slowly save and quit but it takes a long time for the. Vanilla performance in battle was generally silky, but with this setup I do get particularly dense battle lines chugging down to 20 or 15 fps with all the drone and projectile spam going full tilt. I wouldn't mind smaller, fewer fleets. Go to starsector r/starsector. Key things to remember are that bigger ships cost more to fly around, deploy, and maintain. BIG ANNOUNCEMENT SS+ will no longer be updated going forward. Go to your starsector install and rename the jre folder to jre7. 0 coins. For slow ships that like to stay at the frontline for extended periods of time, vents are better. . Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Default is 400 battle size with up to a 60:40 split based on relative officer strength/count, and captured objectives. I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. For fast, nimble ships that use hit and run tactics, caps are better. I've messed with it myself and it seems to support numbers at least up to 6(which is probably as many as you'll ever need on one colony anyway) but I dunno if there's any problems going higher than that. ago. . But somehow after a very large and extended battle, the game slows to 17 FPS and 0% Idle. For fast, nimble ships that use hit and run tactics, caps are better. Dev mode can be activated by editing settings. Here comes the Star Wars mod in the year of 2020. The person who sends you there says that you can repair them for free in the station. This can be changed further in the json settings file. Alt-Tab Fullscreen issues for Starsector. If you ask on the discord they can give you files for that. Droll12 • 3 yr. My current favs are Paragon/Radiant, Champion, Fury, Medusa. Something about the Sindrian Fuel Company - Art by u/miragecomedy. After max level, it costs twice this, or 10m experience, to get 4 story points, likely spaced at 1 per 2. Do note, however, that it will not fully activate it (e. This won't address the issue that the more ships you allow deployed, the more hesitant the AI becomes because of. json. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. Power on the Deck, releasing the volume up button when you hear the startup chime. So you can literally order 1 day before the end month is over and it would be ready on the 1st of the next month. After the restart, my starsector now takes around 30-60 mins (estimate) to load snd it now runs with 1-10 fps. r/starsector. Large ships without small ships to cover their flank are often overwhelmed and destroyed. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data. It's possible you might be able to adjust some driver settings to get it to run at 72 fps with vsync. Blueprints List (Starsector 0. If your machine is decent, Starsector should run MUCH better with Java 8. 1 will cause your fleet to suffer 10% more damage. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. 30 - 0. fs. Members Online • depressed_fatcat69 . Using the Nvidia Control Panel I turned on Low latency mode to ultra and noticed a giant fps boost. I have massively increased those limits to play Starsector the way it wa. 2GHz 16gb DDR4 3200MHz I game the game 8gb of RAM. Starsector doesn't really changes it's performance based on GPU. Open up "campaign. 100 fleet size, 99999999 battle size. Also, from my experience, fighters are the biggest cause of FPS tanking in battles. •. The thing that's confusing to me, still, is you're saying you're getting a time slowdown when the framerate is 30. r/starsector. The performance boost is found by removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously. This helps a lot but makes all edges jagged (totally worth it). the Eradicator, Falcon, and Fury. Just wanted to share this horrid thing with someone. These numbers should be the same value. This is true for both unmodded and modded. json in a notepad editor or similar and then search for maxShipsInFleet. Which at 20 burn in hyperspace is 60ly per month (60 x 625= $37,500 max). Behold, I have returned to infest your nightmares once again. However, that warning comes up for both my older save (slow) and newer saves (normal speed). The dp ratio cap at 60:40 so that even the losing side can still deploy a reasonable minimum each battle. Re: Vram low message, but otherwise fine. 7. The next best capitol only has an upkeep factor of 0. 25. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. If you go from the max level of 40 variant to the max level of 25, or from the Fast variant to the standard variant, it will likely result in you having "negative" experience progress to next level--no. 96a] ED Shipyards 2. 96a] Force Auto R. Open the 'vmparams' file and change the allocated memory accordingly. It allows to slow down/speed up any singleplayer game. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. Logged. r/starsector • 1 mo. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. Battle size depends on your fleet combination. The start of an abomination, dubbed the "moderately cursed ship pack". In any case, I'll email both my save and my mac. By securing combat objectives you earn more DP to bring in the rest of your fleet. 70GHz, 8GB of DDR4 RAM @ 2133MHz, and an Intel HD Graphics 620, I do experience minor frame drops in the mid and late game as well as frame drops during combat, this is with 4GB of RAM. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. When using mods, just flying around drops me to 21FPS, and when using. Performance/FPS issues. r/starsector. P. >combat is top down in fleet vs fleet encounters. In addition to the size classes, there's also tech classes. json: High dynamic range display (HDR) Go into the game's config file and find the settings for "Easy" mode. Elevate your Starsector gameplay with the SpeedUp 1. Compare this to the hundred+ hours needed to get even a few capital ships in a game such as X3, or the lack of fleet elements entirely in games such as Elite, and. By default, the 64-bit version of the game allocates 1. g. xml" using Notepad++. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn't piloting a ship – Works in Starsector 0. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). Do note, however, that it will not fully activate it (e. There's a setting in the config file that you can change to adjust it. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. If vsync is on anyway, you might want to set vsync:true in settings. Then start a new game with Easy difficulty. You take the role of a space captain seeking fortune and glory however you choose. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Reverted ship changes. exe and starsector. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. . Beware though it increases ordinance points for all ships. As an owner and user of a laptop I consider a potatoe, these "specs" make mine look like a high-end rig. (large fight being my 2 carriers vs 5-10 ships)Whenever I dock somewhere, my fps drops to 4 or 5 when the menu options are fading in, on shop screens, etc. I use 4 of them, though officer'd. try changing starsector-coredataconfigsettings. It solo'ed a standard Medusa due to having superior flux management and better shields. « on: October 21, 2020, 07:50:06 PM ». : The more DP your entire fleet has, the more you get to deploy. I just bought this game, and I really want to play it and experience it. Sports. Removed skills changes. For the battle to trigger the slowdown, I believe 2 critierias need to be met: 1. k1llerk1ng. 2. You might have to increase the ram usage of the game, you can find the instructions relatively easily on Google. Removed soft fleet size limit. The large ripple uses a lot of video memory. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. Click Command at the bottom of the screen and then select Doctrine. Reverted numerous weapon balance changes. Save. 0. json " "maxIndustries":[1,1,1,2,3,3,4,4,4,4], " Change it to whatever numbers you want. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. If you have a good computer you can change the total in settings under "battle size", although the default is 400 and it only goes up to 500 unless you edit config files. With our. While fighting a late game battle I noticed my FPS dropping way down into the 30's so I went into the settings to optimize things a bit. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. in practice the only thing the mod changes is allow you to field more frigs and dds in a given DP range, if you spam capitals like a retard you get even less ships, 6-7 before logistics, a normal large fleet (1 cap flagship, 4-6 cruisers/carriers for officers, 4-6+ destroyers for line duty, 2-4 frigates to cap/hunt other frigs) can benefit from. json, because this game would be quite brutal and non-entertaining for me if I. Population cap makes sense when the only source of population is immigration and natural growth. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. It used to be called Starfarer. You send them to worlds controlled by a faction and ask them to perform mission there. Just got the game recently and am having an interesting time so far. r/starsector •. They're a phase ship, making full phase fleet reasonable. DauntlessDuelist. A mature colony typically has around 300K+ income and ~60K upkeep. 0 (May 10, 2023): – Updated for Starsector 0. A guide to fleet composition. 33. json file to improve your game experience. There is a maximum dp (default is 300) that you can change in settings, which let you up the cap to 400 in vanilla. But 0. Luddic enhancement, pretty cozy and simple. CryptoGet a few ships to act as glue, bolster your fleet in combat. 96a Changes to support DEM missiles (Thanks DR) Improvements to ignoring exploding ship damage logic v5. SpaceMarine_CR. 3. The game is set to my monitor's resolution with fullscreen disabled. ini and change "enableShaders":true" into "enableShaders":false" . I'm surprised that DP are a problem for you though, I basically never run. As title suggests. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". AxtheCool. I've grown fond of this combat ring/star type of abomination. Starsector is a bit weird when it comes to alt-tabbing. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. I would strongly recommend increasing the FPS cap if you're going to push this mod over the default setting of 2x speed. Well, it was 20% in v0. A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. Unlike 4x games like Stellaris where the slowdown is permanent in late game, in Starsector you just have to restart the game to make it run normal again whenever the slow down happens. "fps":144, You'll need a reasonably beefy machine as I get CPU bound quite quickly. Suggestions to improve fps/performance on Ryzen 5 system with 3060ti. The skill tree is very similar to the previous tree. the discord server also has a page for the basic enhancment mods. Starsector->Mods->GraphicsLib->GRAPHICS_OPTIONS. The Odyssey in the other hand is an amazingly fun circle strafing gunship. Yes, title is correct. Problem is everytime an enemy ship is nuked the ship ai re-evaluates potential targets so it becomes tedious to constantly try to keep your conquest from obliterating an irate mudskipperStarsector Gameplay with Splat! Let's Play Starsector and check out a game where you'll do whatever you want in an open galaxy. • 1. 7) 60fps 98% idle. if you have only phase ships in your fleet your fleet become almost unspotable and can smuggle into even major worlds. I have a relatively robust system, ryzen 5 CPU, 3060ti GPU, 64gb ram, but starsector still seems to run poorly at 35 to 60 fps in most situations and down to 10 or 15 fps in battle with heavy drone swarm or missile spawn [thanks kadur and blade breakers. 15. You can edit settings. The only way to return to a functional game is saving (takes upwards of five minutes), quitting the game, restarting, loading back in. Rev. 20 or 0. Mods that add new markets are especially bad, and i think adjusted. I used as many mods I could with max battles size, ran every test at least 3 times and got this on benchmark test of starsector. You can then select which mod (s) you want to run with in the launcher. My whole fleet consists entirely of capitals and cruisers (except for a couple of tugs and salvage rigs) with top-notch loadouts. It's true. Game caps at 144 fps even when changing json settings. Requires a GPU that supports. . A procedurally generated galactic sector seeded with well-known core worlds and factions. • 1 yr. 0 - 2022-01-02. 1a-RC8 Then modified vmparams to use: -Xms6144m -Xmx6144m -Xss1024k And turned off vsync and capped frame rate at 60 in the settings launch with 1920 x 1080 fullscreen The vanilla game typically runs at 60 FPS and ~50% idle, which is perfectly fine, although I think the idle is lower than it should be. ini in the mod folder and setting "enableShaders":false, to get some more FPS. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. 96a-RC10). Nexerelin is a great mod that allows factions to wage war and conquer systems and colonize new worlds. >can pilot a ship or just give orders. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. Based from my specs though, it should take around 15-30 minutes. The first place were I'm obligated to recomend is the Mod Index on the official forums, and the three first mods I need to recomend are LazyLib, MagicLib and GraphicsLib, the first two are used by most mod makers as a way to create mods faster, and the latter is used on some mods, it also makes the game have better graphics, now for the list:Start a new game and choose the quick start option with the "dev" label so you get in fast. ago. This mod includes 10 additional features and three loose scripts. 96a update? In this video, we cover the biggest update Starsecto. And is 20% in v0. Nav rating is. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. Then you need to prevent the Hegemony from abducting them. 1 / 2.